A workshop model for new UX facilitators

 

Overview

I recently chatted with Timo, my mentee, about their career growth objectives. Timo said they'd like to become a workshop facilitator and wanted to know if I could help them reach their goal.

I explained that a facilitator smooths the way for others. Not a leader, exactly, or an authority figure, but more of a guide: someone who walks beside you and helps you figure out which way to go.

My conversation with Timo piqued my curiosity about supporting and training the next generation of UX workshop facilitators.

The problem

There's no effective, trusted way for the next-generation of UX designers facilitators to learn and practice the art of facilitating.

I set out to explore, research and analyze what industry practices exist for facilitating a workshop. 

Primary users

  • Leadership who want to grow the number of facilitators

  • Managers looking for tools to support and teach new facilitators

  • Employees looking for the opportunity to become a facilitator

What do I want to learn?

  • What are the best practices for workshop facilitation?

  • How many and what activities make for a delightful learning experience for a workshop facilitator?

  • Is there a "sweet spot" for a workshop length of time?

  • How do you create a safe environment for participants to share ideas free from judgment?

My role

UX design and research


Process

Competitive analysis

User interviews

Heuristics

Storyboard

 

Tools Used

FigJam

Figma

Adobe suite

Google suite

Zoom

Dropbox

 

Team

Stephen Magner

Role

UX design and research

 

Type

Workshop model

Deliverables

Heuristics

Structures for Workshops

Prototype

Workshop Outline


Competitive analysis

Competitive evaluations allowed me to review several workshop models to understand what workshops consist of and what elements work well. Learning from others' helped me create an enjoyable experience for Timo.

 
 

Figma whiteboard detail


Heuristics

 

Based on the research analysis, I've selected 8 of the ten heuristics that would make a delightful workshop experience for the facilitator and the participants.


#1: Visibility of System Status

The workshop facilitator should always keep participants informed about what is going on through appropriate feedback within a reasonable amount of time.


#2: Match Between System and the Real World

The facilitator should speak the participant's language. Use words, phrases, and concepts familiar to them, rather than internal jargon. Follow real-world conventions, making information appear in a natural and logical order.


#3: User Control and Freedom

Participants often perform actions by mistake. They need a clearly marked "emergency exit" to leave the unwanted action without having to go through an extended process. 


#4: Consistency and Standards

Participants should not have to wonder whether different words, situations, or actions mean the same thing. 

 

#6: Recognition Rather than Recall

Minimize the participant's memory load. The participant should not have to remember information from one part of the workshop to another.  

#7: Flexibility and Efficiency of Use

The workshop should cater to both inexperienced and experienced participants. 


#8: Aesthetic and Minimalist design

Activities should not contain information that is irrelevant or rarely needed. Keep the exercises simple and easy to understand


#10: Help and Documentation

It's best if the workshop doesn't need any additional explanation. However, it may be necessary to provide documentation to help participants understand how to complete their tasks. 


How long should a workshop last?

 
 

The Science Says:

  • Fifteen to 30 minutes is the "sweet spot."

  • Workshops should be as long as needed, even if they're 90 minutes.

  • Shorter is always better.

 

3 hours is the "sweet spot."

Participants need time to talk, connect, and bond as a team. The opportunity to get to know others and exchange ideas is one of the central values of a workshop and shouldn't be shortchanged.

Based on the research and analysis, 3 hours is a comfortable length of time for a facilitator to lead a workshop.

 

UX workshop


The solution

The UX discovery workshop model provides the next generation of UX designers with the tools and methodology for facilitating. The workshop is fun and engaging. Using the model allows the facilitator to learn new skills, build confidence and nurture their professional development.

 

UX Discovery Workshop Model

  1. Welcome

  2. Icebreaker

  3. Brand experience

  4. Card sorting

  5. Empathy maps

  6. Personas

  7. Wrap up


Plug-and-play

A workshop facilitator can add or remove activities in a plug-and-play fashion based on required needs. 

The research shows that having the flexibility to make a workshop shorter/longer or to reorganize the content creates a gratifying experience for the participants. 

 
 

UX workshop


Let’s take a look at one the workshop activities

 

Brand experience activity outline


Overview: 

This is an activity and discussion based on a brand and product representations. Each brand image, word, or description conveys an emotion or quality of interaction that represents a product or service experience. These examples are used to discuss and vote on the desired attributes of the user's experience. The images are mapped on a continuum of whom the users doesn't want to be and whom they want to be.


Timing: 

20-30 minutes


Supplies needed: 

Red and green dots, 15-20qty for each participant.


Preparation: 

Print 50-100qty images of well-known brands [e.g., cars, chocolate, airlines, restaurants, movies, appliances] and competition. 



Session: 

Hang images on the wall. Give each participant 15-20 red and green stickers. Instruct participants to follow their gut reaction and place a sticker on an image [red for undesirable, green for desirable]

After 15-20 minutes, the facilitator guides the discussion by creating a continuum along the wall. Inviting participants to pick an image they rated off the wall and share why they rated it. If the image has multiple dots, ensure all participants can contribute to the discussion and help them work through any conflicting opinions to extract the brand attributes. 

Next, ask the participant to place the image on the continuum. 

Record the adjectives and words people use to talk about the images on the continuum.

The resulting brand-image continuum maps the images from undesirable to desirable based on participants' perceived attributes. These attributes are captured as adjectives and nouns, annotating the images and giving the continuum deeper meaning.


Next steps

  1. Conduct a mock workshop

  2. Make a low-fidelity website prototype

  3. Perform usability tests

  4. Make a hi-fidelity interactive prototype

  5. Develop and launch a website

Previous
Previous

SavingsOak HSA mobile app

Next
Next

Multi-touchpoint strategy for Living Room Tutors